I am trying to make my blog talk to Orkut and FB. Hmm…seems to be working for now.
Month: December 2008
Can’t create tables!!!
I never thought this will happen. I created a table by typing code into the WP post editor and clicked on visual to have a look, it was ok, when I clicked code tab again to continue with editing the table vanished, this happened for 5-6 times. ![]()
WT#![]()
Interfaces versus Abstract classes in PHP
Interfaces and abstract classes are similar because neither one can be used directly to instantiate an object. The key difference is that an abstract class can have some fully implemented methods, whereas interfaces just have method declarations. Use abstract classes when you want to maintain the same methods in all your subclasses but have some general functionality that can be shared by the subclasses. Use interfaces when the implementations will differ across most or all the methods in subclasses.
Edited on 12th December @ 13:00 Hrs
More differences are as follows:
- Interfaces provide a form of multiple inheritance. A class can extend only one other class.
- Interfaces are limited to public methods and constants with no implementation. Abstract classes can have a partial implementation, protected parts, static methods, etc.
- A Class may implement several interfaces. But in case of abstract class, a class may extend only one abstract class.
- Interfaces are slow as it requires extra indirection to to find corresponding method in in the actual class. Abstract classes are fast.
Similarities:
- Neither Abstract classes or Interface can be instantiated.
Edited (again
) on 16th Dec @ 16:40 Hours IST
When to use what?
- Use Abstract class for creating a bond between similar items like Splendor and Bullet 350 are similar entities, motor bikes, so extend them from abstract class like Bike.
- Use interface for creating a bond between dissimilar items like Splendor and Civic are different from Bike but both are vehicles, have engine, have mileage, have wheels, consume fuel, and so many common behaviors.
- Always try to use Abstract class or interface whenever you need to up-cast them to achieve simplicity e.g. accelerate and brake methods of bikes.
(not so) Short and (but still) sweet. ![]()
Object Oriented JavaScript
Lately I have been studying Object Oriented Programming. I come from a background of small snippets, everything wrapped inside a small bulletproof function. Optimized to run as fast as possible. Things have changed from simple print function to more sophisticated print method or a system class (arghh!!!).
When I first wrote a piece of code for Linux I was told, everything is a file on a *nix system. So even if it is a directory/socket/drive/device you can treat it as a file and open it, read from it and write into it. So if you are going to do anything related to Linux tell yourself, everything is a file. Same in OOPS, tell your self everything is an object and it has some properties and some methods or in general have members. No functions. No variables. Everything is inherited or abstract or private or protected or…
JS, abbrevation for JavaScript, is an Object Based language totaly different from C, C++, Java or .NET and it is not truly Object Oriented. But still there are tweaks and hacks that allows one to model some concepts of OO. Object Based languages are also reffered as Prototype based languages. Prototypes as the word implies are not concrete objects and hence do not possess all the qualities, read methods and properties, of an object. Hence a string object in JavaScript may be or may not be same as string object in any other language.
All said and done. What all OO features can be implemented using JS?
a) we can define our own Objects.
b) we can extend predefined objects
c) we can inherit objects, really?? “Yes Sire”.
d) we can simulate classes, remember simulation is far away from reality.
Time to jump into code. Do it yourself.
/* Just a quick hack*/ function d(str){ document.write(str); } {//Brace added just to limit everything in to local scope /* a constructor */ var bikeSimple = function(){ } /* Or */ function simpleBike(){ } var pulsor = new bikeSimple; var splendor = new simpleBike(); }//Brace added just to limit everything in to local scope {//Brace added just to limit everything in to local scope /* Initialise an object */ /* a constructor */ var bikeSimple = function(modelName, cc, mileage){ /* Private members. */ var modelName = modelName; var cc = cc; var mileage = mileage; function canBeDriven(){ return true; } /* Public members */ this.color = 'Black'; /* */ this.sounds = function(){ d('Vroom!'); } } var pulsor = new bikeSimple('Pulsor DTSi', '150/180/220', '40-50'); /* Or even the Object Initializer way. */ var cruiserBike = {modelName:'Bullet 350', cc:'350', mileage:'45-50' } }//Brace added just to limit everything in to local scope {//Brace added just to limit everything in to local scope /* Set/Get/Delete properties using methods */ /* a constructor */ var bike = function(){ this.setInfo = function(modelName, cc, mileage){ this.modelName = modelName; this.cc = cc; this.mileage = mileage; } this.getInfo = function(){ d('Model: ' + this.modelName + 'CC: ' + this.cc + 'Mileage:' + this.mileage ); } this.vroomProperty = 'vroom!!!'; this.vroom = function(nTimes){ nTimes = (nTimes < 0 ? 1 : nTimes); for(i=0;i
d(this.modelName + ' says ' +this.vroomProperty); } } } /* Sample (and simple too!) invocation */ var pulsor = new bike; pulsor.setInfo('Pulsor DTSi', '150/180/220', '40-50'); pulsor.getInfo(); pulsor.vroom(5); /* Or even this also works, not the OO way to do things */ function cruiserBike(modelName, cc, mileage){ this.setInfo = function(modelName, cc, mileage){ this.modelName = modelName; this.cc = cc; this.mileage = mileage; } } var bullet = new cruiserBike; bullet.setInfo('Bullet 350+', '350', '40-45'); bullet.getInfo = function(){ d('Model: ' + this.modelName + 'CC: ' + this.cc + 'Mileage:' + this.mileage); } bullet.getInfo(); /* But wait... */ var thunderbird = new cruiserBike; thunderbird.setInfo('Thunderbird', '350', '40-45'); /* This will throw an error thunderbird.getInfo(); */ /* That vroom property is stupid, delete the property. */ delete pulsor.vroomProperty; pulsor.vroom(5); /* Can I do this? Apparently not this way. */ delete pulsor.vroom(); pulsor.vroom(3); /* ...but this way, look no parenthesis */ delete pulsor.vroom; pulsor.vroom(3); /* And the Object Initializer way. This led to JSON. */ var ducatiMatrix = {setInfo: function(modelName, cc, mileage){ this.modelName = modelName; this.cc = cc; this.mileage = mileage; }, getInfo:function(){ d('Model: ' + this.modelName + 'CC: ' + this.cc + 'Mileage:' + this.mileage); } } ducatiMatrix.getInfo(); }//Brace added just to limit everything in to local scope {//Brace added just to limit everything in to local scope /* The power of prototyping */ /* a constructor */ var bike = function(){} bike.prototype.setInfo = function(modelName, cc, mileage){ this.modelName = modelName; this.cc = cc; this.mileage = mileage; } bike.prototype.getInfo = function(){ d('Model: ' + this.modelName + 'CC: ' + this.cc + 'Mileage:' + this.mileage ); } /* Sample (and simple too!) invocation, again! */ var pulsor = new bike; pulsor.setInfo('Pulsor DTSi', '150/180/220', '40-50'); pulsor.getInfo(); /* ...& the following */ Date.prototype.myBirthDay = function(){ return('My birthday falls on 3rd December, you can gift me iPods, Zunes, Toughbook, high speed data line..'); } /* Chainining the object, and look the Date is a native object and I haveadded my own method to it! */ d((new Date).myBirthDay()); }//Brace added just to limit everything in to local scope
Interfaces versus Abstract classes in PHP
Interfaces and abstract classes are similar because neither one can be used directly to instantiate an object. The key difference is that an abstract class can have some fully implemented methods, whereas interfaces just have method declarations. Use abstract classes when you want to maintain the same methods in all your subclasses but have some general functionality that can be shared by the subclasses. Use interfaces when the implementations will differ across most or all the methods in subclasses.
Edited on 12th December @ 13:00 Hrs
More differences are as follows:
- Interfaces provide a form of multiple inheritance. A class can extend only one other class.
- Interfaces are limited to public methods and constants with no implementation. Abstract classes can have a partial implementation, protected parts, static methods, etc.
- A Class may implement several interfaces. But in case of abstract class, a class may extend only one abstract class.
- Interfaces are slow as it requires extra indirection to to find corresponding method in in the actual class. Abstract classes are fast.
Similarities:
- Neither Abstract classes or Interface can be instantiated.
Edited (again
) on 16th Dec @ 16:40 Hours IST
When to use what?
- Use Abstract class for creating a bond between similar items like Splendor and Bullet 350 are similar entities, motor bikes, so extend them from abstract class like Bike.
- Use interface for creating a bond between dissimilar items like Splendor and Civic are different from Bike but both are vehicles, have engine, have mileage, have wheels, consume fuel, and so many common behaviors.
- Always try to use Abstract class or interface whenever you need to up-cast them to achieve simplicity e.g. accelerate and brake methods of bikes.
(not so) Short and (but still) sweet. ![]()